Tuesday 21 October 2014

The lessons to be learned from the failed Kickstarter game Human resources

So past few hours it was announced they were cancelling there kickstarter for the game human resources and i wanted to give a few opinions on why i think it failed.

Firstly and i think the biggest reason is that  they had a lot of good will previously.There game planetary annihilation did very well on kickstarter thought i have yet to play it but from what i read a lot of people are not happy with it so far was missing features and it still felt very unfinished even though it was now a full release. And i suspect that put people off for there next game.

Secondly they really should have clarified more about how planetary annihilation was going to progress if human resources was successfully funded. In the kickstarter for torment tides of numera they had said that only the preproduction part of the company would work on that (as they had little to do) while the rest would finish work on wastelands 2

Thirdly comments and feedback from the developers seem to be fairly sporadic and while it appeared they seem to reply to positive comments. When there were negative comments (even if it is constructive ) they seemed to skip over it.

Finally no real single player mode and a always online connection for me that was the reason i cancelled my pledge everyone can play single player games without issue usually to have a decent multiplayer game does require a decent connection which not everyone has. And i would have thought if you want to get as many people to buy into a game you need to get as many people on boards as possible. Also them saying using there always online system cuts down on cost and i am really not sure how thats possible as you would need more servers


It is a shame really as i really liked the idea and the look i am hoping it comes back and i plan to give planetary annihilation a try.

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