Saturday, 13 December 2014

Why they should banish Quick time events in games

So watched a video on eurogamer about the game coming next year order:1886 and low and behold it had quick time events.

Now i HATE them in the majority of cases i think the first time i came across them was dragons lair and of course since then we have had so many in a variety of games from shenmue , Resident evil 4 upto more action based games like god of war.

I was trying to think what about them i hate and the games i do not mind them in.

So games i do not mind are such as god of war in gameplay where you fighting as normal against a normal enemy you weaken them then you can do optional QTE. That i find fine as its quick and you are not really penalised for failing in fact you will have weakened the enemy more if failed .

But then you have games like dragons lair where it is really just one long movie and with quick time events there it is just succeed or fail and that's it. With games i think there is always a grey area where you can get better and improve but with those type of games that is not the case.

Also i find they are just put in to give the player something to do for what would normally just be a cutscene. Now while you do have more recent takes on it such as heavy rain but it is not expanded to the degree i would like.

I would really love a option in games where it says "Disable QTE scenes "   

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