Thursday, 6 November 2014

Things in games i think should be banished

This will be a personal list so may be stuff other people like which i can appreciate  .

QTE (Quick time events) Now they can be done well like in god of war but having games made up by them or as part of what would normally be a cutscene just really is one of my gripes i think with gameplay you need to have variety and with QTE it is either succeed or fail and once memorized just feels like a waste of time.

Really slow tutorials with no option to skip. Many games have that starting level to show you what to do (and often as part of the story which makes things very slow) and worse when you want to play the game again you have to go through that slog.

Unskippable cutscenes . Cannot believe this still happens in 2014.

Winning in the battle then losing in the following cutscene . Happens a lot in blazblue but have seen it in other games but where you completely thrash the enemy then in the cutscene shows you lost.

Pixel art ....when done well it can be good but i have just seen far to many where it just goes for the over the top blocky look i would like the art to at least be up to 8bit/16bit level i would really kill for a hi res fantastic animation art style nowdays.

Invisible walls i think are pretty lazy now and could be hidden with more design




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